The online Rubik's Cube solver calculates the steps needed to solve a scrambled Rubik's Cube from any valid starting position. Enter the colors of your puzzle and click the Solve button. Wait for the program to find the solution then follow the steps to solve your cube.How to use?
Use this application to play with the Rubik's Cube online. Hit the Scramble button and try to figure out the solution yourself rotating the faces with the buttons or with your keyboard.
The program is using the open-source Kociemba algorithm to find the solution in 20 steps for any valid scramble. For slower computers the program automatically reduces the computing performance to return a little longer solution.
Start by selecting the most suitable view for you with the little tabs above the cube. The default 3D view can be customized, setting transparent front faces or you can lift the hidden faces. Rotate the cube with the arrows or swiping the screen.
There are two unfolded views which show each faces which helps setting up the scrambled configuration.
There are many ways to set the scrambled cube.
The easiest way is to use the color picker. Select a color on the palette then paste it on the surface of the puzzle. Click more than once on a field to deactivate the color palette and cycle through the colors as you keep clicking the fields of the puzzle.D: Down face clockwise
Do face rotations on the puzzle using the rotation buttons or pressing the corresponding buttons on your keyboard: L, R, U, D, F, B. The capital letters indicate a clockwise rotation of each face: Left, Right, Up, Down, Front, Back. It makes a counterclockwise turn if the letter is followed by an apostrophe.
Execute or play back a scramble algorithm in the allocated input field. Copy-paste the list of letters because the program might execute the rotations as you're typing them directly in the field. Mark reverse rotations with lowercase letters or single quotation marks (').
Make the program generate a random shuffle with the Scramble button or revert to the solved position at any time clicking Reset.
When the scrambled colors are properly configured and are matching your Rubik's Cube click the Solve command to get the solution. The cube solver will alert you if your configuration is not correct.
Pressing the Solve button will leave the scramble page open and open the solution page in a new browser tab. This will allow you to come back to make adjustments if something is wrong.
We are operating the comment section in order to keep contact with the visitors to get valuable feedback and suggestions for improving the program.
If you have difficulties using the application please read the instructions carefully (available in many languages) and don't say that the website is not working.
Thank you for using our online tool! We hope it will help you to solve your cube!
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4.2 (84.9%) 2,263 ГолосовCUBEX является признаками Куб решатель Рубика, который способен генерировать самые короткие из возможных решений из любого действительного состояния входного сигнала. Просто войти в состояние куба вручную или просто сканировать с помощью камеры и CUBEX проведет вас через шаги, чтобы решить кубик за считанные минуты!CUBEX предлагает два механизма Решая. Фридрих Solver и Advanced Solver. Фридрих Solver дает решение послойным. Этот решатель на основе популярного Фридриха методу (или методе CFOP) решений кубы. Расширенного Solver может генерировать самые короткие из возможных решений в течение нескольких секунд. Решения для любого действительного состояния могут быть сгенерированы с длиной не более 20 ходов! По своей сути, расширенная решатель реализация Герберта Kociemba в двухфазном алгоритме. Pattern Solver поможет вам добраться до любого действительного шаблона из любого действительного рисунка на кубе, в кратчайшее возможное число оборотов. Ключевая особенность:• Получить кратчайшее решение• Два Продвинутые механизмы Решения• Шаблон Solver• Возможность добавить и сохранить Пользовательские шаблоны куба• Руководство по эксплуатации и ввод камеры• Калибровка и сохранить несколько кубов цветовых палитр Cubex постоянно в стадии разработки, с большим количеством функций, еще впереди. Любые замечания и баг-репорты очень ценятся. CUBEX бесплатно и Ad Supported. Если вам нравится продукт, пожалуйста, поддержите нас, покупая без рекламы версии. Благодаря!В будущих обновлениях:• Поддержка различных цветовых схемИзвестные вопросы:• Использование камеры может быть грязным на некоторых устройствах.-------------------------------------------------- ------------------------------------------
Ключевые слова: кубик Рубика решатель, номер Бога, Kociemba, Фридрих
If you’re reading this, you’re probably holding a cube in your hand and already feeling bad about yourself for needing to look up the solution. But don’t worry! In fact, most of the “super-human-intelligence beings” (a common misconception) who have solved the cube thousands of times in their lifetimes were sitting as you are now. Whether you want to learn it to impress a girl, because your friends bet you couldn’t, or just to close the book on the biggest time waste of your childhood by finally defeating it, this guide will take you through the simplest way to conquer the puzzle.
The necessary steps are listed below. Click on a cube to jump on the page to the selected chapter:
An important thing to note is that this task is not a light one. It may require several hours of attempts and searching the web for more examples of certain situations that will be explained below. If you'd rather just solve the cube in your hand and forget about it rather than being able to solve any cube you’re given, there are plenty of solvers available on the web. However, the satisfaction of holding a completed Rubik’s Cube in your hand and thinking “I did that, and I can do it again” is greater than most, mainly due to the fact that the puzzle has been present in all our lives at some point. By the mid 1980’s, an estimated fifth of the world’s population had attempted to solve the cube. If you want to stand out and say that you can defeat the puzzle, time and determination is a large factor.
There is an advanced notation which includes turns of the middle layers, rotations and “double” turns, but these aren’t needed for this guide. If you’re still interested in learning them, check them out in the advanced Rubik's notation.
Try it yourself! Take your cube and perform the following short algorithm:
U’ L R2 D B’ F U2 R’
The left, back, and lower faces might be confusing at first when trying to figure out the clockwise direction, but with a little practice you'll get used to it.
Now you’ve done the edges on the white face, all that’s left are the corners. This step is much simpler, as it only requires one algorithm. The picture shows the end goal of this step.
Repeat this process for each corner until the top layer is solved. I suggest you to start with the corners in the bottom layer because solving these first might pop out some white pieces from the top layer and you might save a couple turns.
You’re 1/3 done (kinda)! You’re done with all white pieces, so you can now flip your cube so white is on the bottom.
Look for an edge that is on the top face and doesn’t have yellow on it. There’s a very small chance that there won’t be any, but there are instructions for that case below. Perform a U move so that the colour on the front face of the edge is matching with the centre. There are two directions that the edge could go, left or right.
If there are no more edges left on the top layer, then they are probably either inserted in the right place but flipped, or inserted in the wrong place. To get an edge out of somewhere it shouldn’t be, just insert one of the yellow edges into that slot. This should get the edge out and on the top layer, ready for you to use the above instructions to insert correctly.
Repeat this process for all four middle edges.
We’re nearly there now. 2/3 of the puzzle is solved, and every piece left to be solved has yellow on it somewhere. That’s a good sign… right?
We’re going to solve the top layer edges in two steps. In this step will orient all of the pieces so that the yellow face is facing up for all of them. The next will move these pieces around and thus solve the cube.
Ignore the corners for now. You want to look at the edges only. Either none, all, or two of the edges will already be oriented correctly (the yellow part is facing up).
These are the four possible edge positions that you can have:
Do F R U R’ U’ F’ to transfrom to the next state.
If the edges are solved in a plus shape like the cross we made at the start (the last image), you can skip this stage.
Beside the solved cross you can also have a “Dot”, an “L” shape or a “Line” as pictured above. To transform the Magic Cube from one state to the other, you have to apply the following short algorithm, watching out for the L shape and the line to be positioned as required:
F R U R’ U’ F’.
If you are in a hurry you can speed up the process by doing two jumps at once with this: F U R U’ R’ F’.
When you have an “L” shape, where the two yellow pieces showing are adjacent one another. Do the required number of U or U’ moves to get this L as shown in the picture: the corner that the two edges trap needs to be in the top left. Then perform this algorithm: F U R U’ R’ F’. If done correctly, you should now be looking at the yellow cross.
The third image shows the “Line” shape, where the two yellow pieces showing are opposite one another. Make sure that the yellow bar (the two edges and the middle sticker) is horizontal, then do the following algorithm: F R U R’ U’ F’. You should now be looking at four edges all oriented correctly.
For the “Dot” case shown in the first picture, just do either of these algorithms to get a different case.
Sune is a very simple algorithm that many puzzlers love due to its simplicity compared to other algorithms that they may have had to learn. There are 7 different corner positions possible after you have oriented the edges. Sune and Antisune are two of these, but we won’t always get them straight away.
We’re nearly there! Last part now.
Here, we’re looking at the colours that aren’t solved. There are 21 different cases for the top layer, but we only need a couple of algorithms to solve them all. The first thing we want to find is headlights. Only 2 of the cases don’t have any headlights (one of them is if you skip this step, and the cube is already solved). For the one case without headlights, just perform the algorithm below from any angle. This is a better case because when you do the next step, the cube will be solved already.
You want to hold the cube so that the set of headlights is facing away from you (do the required number of U moves so that the headlights aren’t on the front, left or right). Then, do the following algorithm: R’ F R’ B2 R F’ R’ B2 R2.
You should now have either a solved cube or a pair of headlights on all sides.
The U Permutation
If you have a solved bar, put it at the back and do this algorithm: R U’ R U R U R U’ R’ U’ R2. If your cube isn’t solved, do it one more time, making sure the bar is still at the back.
If you don’t have a solved bar, do the same algorithm from any angle. This will leave you with a solved bar, so you can do the above.
Congratulations! You’ve solved the Rubik’s Cube. Wasn’t that hard, was it?
This tutorial didn't help you? Read the beginner's Rubik's guide or go to the Rubik's Cube solver and let the program calculate the solution for you.